![]() ![]() Fixed minor text and translation-related bugs.Fixed a crash that occurred during the AI opponent’s turn in Tablut.Fixed a crash that occurred during the lord’s keep battle when troops spawned in.Fixed a crash that occurred when an agent was killed while it was switching weapons.Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.Fixed a crash that occurred when a player encountered a party that was very close to a settlement’s gate.Fixed a crash that occurred when ending a conversation.Reduced the time needed to join a crowded server.Fixed a server crash related to objective and kill rewards.Fixed a bug that caused attackers in sieges to loop between the remaining defenders and the initial conquered wall section without attacking anyone.Fixed a session bug that caused achievement unlocks to not be processed.Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.Fixed a crash that occurred due to a bugged map event where one side had no party.Fixed a crash that occurred when switching menus during an encounter.Fixed a crash that occurred when peace was made during a siege.Fixed a crash that occurred when an agent dropped its weapons upon death.Mount and Blade 2: Bannerlord Update 1.0.2 Patch Notes Singleplayer Here’s everything new with Mount and Blade 2: Bannerlord update 1.0.2 and patch notes. ![]() The updates are getting released rarely, but it’s good to see developers working on a clearer game. Developers still relaying bug fixes and content updates for the game. The big wait was over, and the players expecting the updates now. It had a very long development process and was finally released in 2020. The game was one of the most anticipated games of the 2010s. One more note, if you have a 32-bit OS and use the /3GB enabler, it makes some source games unstable (esp HL2 EP1).Update 1.0.2 has arrived for Mount and Blade 2: Bannerlord, and here’s the full list of changes and fixes added with this patch. TBH a 500 unit limit should be enough for any sort of game, you just (destroy and) replace your T1 stuff with T2 and then your T2 stuff with T3. I would definitely try Duncanes AI fix and make sure you have vista SP1, but apart from that there's nothing you can do really (except switch to XP 32 bit and then do the MadBoris fix) apart from play smaller maps, less AI and smaller unit limits. I've had this happen with just 2 AI on an 80*80 so god knows how bad it would be with 7-8 AIs. An hour long game would actually take 5-6 hrs to play, everything would be moving in slow motion and build times would be 5-6x normal, even on a quad core. I'm not talking about framerates but simulation speed. TBH though there's no point playing 80*80, 8 AI, 1000 unit limit anyway since even if it didn't crash it would unplayable. You might also like to consider using Duncanes FA stock AI fix which fixes some memory leaks with the AI, stops the sim-speed slowing down so much, and makes them play more intelligently (warning: the AI is also harder) -Īfter reading the last few pages of that thread it seems like there's issues with FA crashing in Vista on big maps with lots of AI which aren't fixed by the MadBoris tweak. Of course another way to avoid the crashes is stick to 500 unit limit, 20*20 or smaller maps and one or two AIs maximum. Still surprised you're hitting the problem 30 mins into a game - you must have tons of AI and be using a big map. MadBoris knows his stuff, he wrote the SupCom Core Optimizer and other SupCom/FA tools. He gives full instructions there for both 32 and 64 bit Vista, and he also links to a Microsoft Vista hotfix that helps with the problem. The instructions I posted above were actually XP only, I've only ever used this under XP and didn't realize the procedure was different under Vista. To be honest you should read MadBoris' post and the instructions that come with the download, since it explains it much better than I can. Application address space isn't the same thing as either memory or swap file.
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